The KDE Games Center
March 19th 2008: Operation - Kubrik |
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The original game of Rubic's Cube is quite famous, and is known to be the best selling toy ever made. The game is a puzzle and is usually played with a cube made out of small blocks, 9 of those per side. The sections can be spoon around horizontally as well as vertically, however not diagonally. From the start the cube is 'scrambled', meaning that each of it's 6 sides is a multicolored mess. Player then has to rearrange the colors in such a manner that each of the six sides becomes in one and the same color. In essence the game of Kubrik simulates the original toy very well, allowing however for far more complicated puzzles then the original. The entire game play is situated in reach and visually clean 3D environment where you use a mouse to control the cube's various rotations. That as well as the ability to save and restore the game at any time will surely make Kubrik into a real highlight of KDEGames' impressive collection.
Happy Birthday Ian! |
March 3rd 2008: A great addition to KDEGames family. |
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In Kollision you use mouse to control a small blue ball in a closed space environment filled with small red balls, which move about chaotically. Your goal is to avoid touching any of those red balls with your blue one, because the moment you do the game will be over. The longer you can stay in game the higher will your score be. The game is now in the KDEGames 4 package and will make it's debut as soon as KDE 4.1 However, the impatient ones can check it out now by compiling KDEGames from source (Click here to see how). Have fun playing. |
February 14th 2008: KDE goes Qt 4.4 |
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A few hours ago Qt snapshot in the KDE development tree was updated to Qt4.4 'And exactly what does it mean for KDEGames?', you may be asking. Well, beside a multiplicity of various bug fixes, version 4.4 brings in some very interesting graphical features. One of those happens to be an ability to put widgets directly onto the drawing canvas. This new feature will allow some of our games to move all the important information directly onto the game screen, therefore making the gameplay even easier to perceive. The feature of course, will have to undergo a comprehensive testing before it will make it's way to a screen near you. |
February 14th 2008: Destination - 4.1 |
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Lately quite a few people have been asking about the new games and features planned for 4.1 Kgoldrunner will receive a lot of attention within this release cycle, where new theming capabilities are being added as you read. There are also plans to introduce the long awaited sound and make the game all over fun and joy (as if it wasn't joyous enough as is). Kpatience and consequently Letenant Skat are getting a major caching rework, which promises to make those games even faster to load and play, as some of the card decks are a real handful to handle. Klines is getting some user interface changes that promises to somewhat enhance the game's usability and bring a gust of fresh air into the gameplay. Konquest development is swift as ever. Game's restless developer is hard at work this release cycle, hoping to make our best, desktop-oriented mini-strategy-game even better. There are currently plans for some on-line gaming and sound integration all over the project. Those however, are much dependent upon other parts of KDE project and therefore may not be ready by 4.1 release date. Beside the existing gaming applications there is a handful of new, never before seen games, ready to jump up the KDE locomotive as soon as 4.1 release sees the light of day. We have an all new Tetris game, which is not a resurrection of severely outdated Ksirtet, but a whole new game all together. Once complete it will feature easy and scalable theming, and gamer-friendly interface to go along. The game is already playable and should be finished in time. As if Tetris wasn't exciting enough, we have yet another tasty dish to tickle your senses! If you are currently standing, you would better take a seat, because it's a mind-blowing Arkanoid game! Nearly completed, it features all you have come to love about the classic Arcanoid game, and much, much more. Now, get ready for yet another big surprise! Kdiamond will make you jump up-and-down in your seat, because it's a stunning Bejeweled implementation. This game however, may, or may not be ready by 4.1 as the development was only just started, even though the developer is advancing through at the speed of light. Another candidate aiming at 4.1 release is the long time KDE favorite Ksirk - the Game of Risk implementation. It is being reworked and updated for quite a while, and now is almost ready to join the official KDE games pack. A Rubik's cube-like game is planing to land safely into the 4.1 release and will of course be most welcome. We have plans for a Picross-like puzzle game, but there are no dates named yet for this one. There are two more games currently hard at work, but those are more of a big-birthday-surprise-cake type of games. Let us give you a small hint here. The first is quite simple, yet so addictive that should you try it just once, you will never be able to stop playing it. As for the second – let me just say that once you see it you are guaranteed to have a severe case of jaw dropping for the next two-three hours. Yes Ladies and Gentlemen, it will be that awesome! And did I mention massive explosions? Alas, as you may have already figured, future holds a lot in terms of quality KDE entertainment. Just keep checking up on us, and keep playing. |
January 11th 2008: Today is THE day! |
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Ladies and Gentlemen, KDE4 v 4.0 has been released!
And that means – KDEGames v 4.0 has been released along! The whole team is overjoyed, and so I'm sure, are you. It was a difficult year. Year full of a thousand cares and worries. Year of hard, fast paced, nonstop development. But it's all over now. KDEGames team hopes you will enjoy playing our games just as much as we enjoyed making them. And do trust me, we enjoyed it a lot. |
The KDE Games Center
Kubrik - the very latest addition to KDEGames package – is none other then a glamorous three dimensional (3D) Rubik's Cube game. The development is now nearing completion and we hope to offer the game to you as soon as KDE 4.1 release.
Using the occasion we, at KDEGames, also would like to mention that today Kubrik's developer, and one of KDEGames' more prominent members - Ian Wadham is celebrating a very special jubilee. We wish Ian all the best, and many-many games ahead.
It is our pleasure to welcome a new game into our selection. Kollision - a wonderful, addictive, and in every way innovative game straight from the lab of our gaming guru Paolo Capriotti. While it may seem very simple at the first glance, Kollision is one of the harder games in the whole gamedom, and what's best - it's all about high score. And all you have to do really, is to stay game for as long as possible.