KJumpingcube Information
Description
Howto
Objective: Conquer all the squares on the game board to win the round.
KJumpingcube loads directly into the game mode, so you can start playing right away.
You move by clicking on a vacant square or the one you already own. If you click on a vacant square, you gain an ownership over it and square’s color changes to your playing color. Each time you click on a square, the value of the square increases by one. If square's value reaches maximum (the maximum value any square can reach is six points), its points are distributed amongst the square’s immediate neighbors (the points ‘jump’ around). If a neighboring square happens to be owned by the other player, it gets taken over together with all of its points and changes color to your playing color.
Example: If a square in the centre reaches five points, four of its points go to its four neighbors leaving the source square with a single point. It is possible for a cascade of automatic moves to occur if the neighboring squares also reach a maximum due to the points’ distribution.
Note: Large parts of the playing area can change hands very rapidly.
The winner is the player who ends up owning all the squares on the board.
Credits
© 2005 -2009 KJumpingcube Team
KJumpingcube is distributed under the terms of the GNU General Public License (GPL), Version 2.
Original Authors:
- Matthias Kiefer <matthias.kiefer@gmx.de>
- Benjamin Meyer <ben+kjumpingcube@meyerhome.net>
- Eugene Trounev < eugene.trounev@gmail.com >
- Ian Wadham < ianw2@optusnet.com.au >
- Johann Ollivier Lapeyre < johann.ollivierlapeyre@gmail.com >
Comments
Date: 2009-05-01
Great game! Has a 'go'-ish feel to it, but much more fast paced.
Date: 2009-03-17
One of my favorite games. However, the KDE4.x version doesn't flow like the KDE 3.5.x version, rather, it lags. Instead, the AI's move sits and blinks, and the human player must wait it out.
Date: 2009-02-04
Quite nice game but more than one undo should be implemented - would be very helpful during the learning phase of the game. Also an option for a slowmotion of the consequences of a turn would be quite interesting
The KDE Games Center